UI/UX Design

Old Mate App

OLD MATE is an intergenerational matchmaking app that connects younger and older Australians through conversation and collaborative games, helping reduce social isolation and strengthen intergenerational relationships.

Old Mate App — project presentation
01

Overview

Project Outcome

Developed a high-fidelity Figma prototype of a mobile app that enabled users to create profiles, match across generations, chat, and play collaborative games, with flows and interactions defined for future developer handoff

Project Information

Role
UI/UX Designer
Team
Individual Project
Focus
UI/UX Design, Wireframing, User Testing
Users
Australian adults aged 65+ · Australian youth under 20
Old Mate App — Marketing Shot Hand Only

Problem Statement

The combination of Australia's ageing population and declining birth rates has resulted in fewer opportunities for older adults to form relationships with younger generations, reducing social connection, shared learning and the emotional benefits often associated with grandparenthood.

Product Requirements

  • Design a simple, intuitive, and clear mobile app with clear pathways between screens
  • Follow Web Content Accessibility Guidelines (WCAG), with legible typography, strong colour contrast and familiar iconography for older users
  • Include engaging in-app features that encourage ongoing use and engagement

Research Insights

  1. 01

    Some older adults seek “proxy” grandparent relationships to replace missing intergenerational connections

  2. 02

    Shared activities can make first interactions feel less awkward than conversation alone

  3. 03

    Existing intergenerational programs are often in-person, creating access barriers for older adults with limited mobility or transport

02

Concept Development

Sketch Wireframes

Old Mate App — Sketch Prototype

Brainstormed key features including profile building, interest-based matching, messaging, conversation prompts, shared games and engagement streaks.

User Flow

Initial user journey from matching and connecting through to chatting and playing games.

Old Mate App — User Flow

Test Resultgames needed stronger purpose and incentives to encourage meaningful interaction rather than passive engagement

Prototype

Old Mate App — Prototype 1

Test Resultdarker text needed, larger icons needed, stronger incentives required to prevent interactions from losing momentum

Old Mate App — Prototype 2

The final experience created strong incentives for ongoing conversation, games and prompts helped users build meaningful connections.

03

Final Design

A high-fidelity Figma prototype combining guided profiles, interest-based matching, messaging, conversation prompts and shared games to support ongoing intergenerational connection.

Old Mate App — Final Design